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Experiences

An experience is a place a player built and gave rules to: a race, a puzzle, an arena, a quest. Anyone can make one, and anyone can walk in.

Pip: Wait, I can make the rules?

Tavi: Yes. Everyone who walks in plays by them.

The idea

  1. Build a place

    Use the same little cubes as everything else in Eggox, and the props and characters you make in the Studio.

  2. Give it rules

    Decide what happens when someone walks in, clicks, scores or solves something. The rules are short Lua scripts.

  3. Open the door

    Publish it and put its door where people pass. Anyone who steps through is inside your experience.

What it can be

A challenge

A climb, a race or an obstacle course, with a score at the end.

A puzzle

Clues to find, things that answer when you touch them, a door that opens.

An arena

Rounds and a clock, with everyone playing at once.

A quest

Several rooms or areas, with progress saved between visits.

What goes inside

Buttons and windows

Give players choices, show scores, tell a story.

Moving characters

Animated creatures and guardians, made in the Studio.

Saved progress

Remember each player's belt, key or high score between visits.

Several rooms

Areas, levels and lobbies, joined up in one experience.

Make your own

  1. Get an Experience

    Take an Experience from the Market's STUDIO aisle and put its door down where you can build. It's free, its rooms (up to twelve) come with it, and you can have as many as you like.

  2. Build the place

    Step inside and build your rooms. Make your own props and characters in the Studio.

  3. Write what happens

    Open the script editor and write the rules in Lua. The editor has the whole reference built in.

  4. Try it in private

    Save and playtest starts a copy only you can enter. Restart after a change, reset your test progress, read the logs.

  5. Publish it

    Publish, and people can play it. Keep working on the draft: copies already running keep their version until they end. Publishing needs the age check.

Read the Experience guide

Examples

Climbing

Ninja Skybound

Ten belts, ten islands, a guardian on each. Train together, earn better swords, and win the next belt.

A tide station with coloured dialsA red and white striped lighthouse
Puzzle

The Last Lighthouse

A puzzle island to solve on your own. Clues connect, things answer when you touch them, and the tide turns.

Arena

Colour Clash

Walk to paint the floor your colour and paint over everyone else. When the clock runs out, the biggest area wins.

These three live on our test world for now.